Re: Proposal to encode dominoes and other game symbols

From: Mark Davis (mark.davis@jtcsv.com)
Date: Fri May 28 2004 - 14:42:05 CDT

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    I agree with Michael. The question is whether these need to be used in plain
    text as characters. Clearly we cannot encode every possible icon or picture in
    Unicode, nor anything posted on a web page. For example, we wouldn't encode the
    icon for "Time travel is an excellent option after a terrorist attack. Remember,
    you must reach exactly 88 mph and hit the dangling power line in order for the
    flux capacitor to operate properly." (Google).

    Mark
    __________________________________
    http://www.macchiato.com
    ► शिष्यादिच्छेत्पराजयम् ◄

    ----- Original Message -----
    From: "Michael (michka) Kaplan" <michka@trigeminal.com>
    To: <unicode@unicode.org>
    Sent: Wed, 2004 May 26 07:29
    Subject: Re: Proposal to encode dominoes and other game symbols

    > From: "Michael Everson" <everson@evertype.com>
    > To: <unicode@unicode.org>
    > Sent: Wednesday, May 26, 2004 5:35 AM
    > Subject: Re: Proposal to encode dominoes and other game symbols
    >
    >
    > > At 13:09 +0100 2004-05-26, Michael Everson wrote:
    > >
    > > >Just because someone hasn't put them on a web page (in a clumsy
    > > >graphic) yet doesn't mean that it isn't reasonable to wait for them
    > > >to do so.
    > >
    > > RECTE Just because someone hasn't put them on a web page (in a clumsy
    > > graphic) yet doesn't mean that it isn't *un*reasonable to wait for
    > > them to do so.
    >
    > The first version was better, in my opinion. Perhaps we would leave room for
    > the future, but Unicode and WG2 both have enough work to do without assuming
    > needs not yet proven and not yet requested.
    >
    > MichKa [MS]
    > NLS Collation/Locale/Keyboard Development
    > Globalization Infrastructure and Font Technologies
    >
    >
    >
    >



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