From: Nick Nicholas (opoudjis@optushome.com.au)
Date: Sat May 21 2005 - 11:00:14 CDT
from Dean Snyder:
> The truth is, most cuneiformists do not see any need for Unicode
> cuneiform; they are happy to continue in transliteration. But some  
> very
> important cuneiformists DO see the need and when the rest see the
> programmatic tools we are developing for cuneiform in Unicode the
> prevailing laissez-faire attitude will change rather rapidly.
Like I say on http://www.tlg.uci.edu/~opoudjis/unicode/ 
unicode_epichorica.html : "Don't Proliferate, Transliterate". (As  
Patrick just said, and Carl-Martin Bunz insisted in Unicode tech note  
3). Unicode may contain a whole heap of archaic scripts, but that  
will not change the fact that old texts will overwhelmingly continue  
to be published and discussed in transliteration --- both for  
practical or political reasons ( http://www.tlg.uci.edu/~opoudjis/ 
unicode/unicode_epichorica.html#target has some ruminations on this,  
which I owe to recent discussion with John Cowan), and because of the  
real problem with normalising an insufficiently known glyph  
repertoire. Plus, of course, tradition matters a lot. Dean, you know  
your community better than I do; but I think you're being optimistic.  
(And I know that if I ever need to cite Sumerian in a paper, the  
transliteration's what I'll use.)
As for Peter Kirk's argument for Phaistos encoding individual glyphs:
>  Of course this could be represented by an
> in-line graphic, but then so could any character in any script.
--- the difference is, that any script can combine its characters  
productively, so that inline graphics quickly become impractical and/ 
or pointless. If all we had left of a script was abecedaries, there'd  
be no point in encoding a script: graphics would do all we would need  
to do. The Phaistos Disk (or board game: see .sig), as limited a  
corpus as it is and as utterly undeciphered, is not much further  
along than an abecedary for all we know, and hardly makes inline  
glyphs impractical. A script used exclusively in meta-discussion of  
the script, and not to transmit text in the script itself as a  
message, doesn't sound like my idea of plaintext, any more than would  
a discussion of horticulture with illustrations require us to encode  
rose cultivar illustrations as codepoints. In truth, Phaistos is in  
the same category in its text-hood for us as the Voynich manuscript,  
which at least has a non-miniscule corpus; and decipherers of Voynich  
are happy to work with transliterations. The Phaestians can live with  
"SIGN No. 1" and "SIGN No. 4", in a way that users of, say, Merotic  
cannot.
(I am hoping it is obvious that Voynich is not a legitimate candidate  
for encoding, btw; but the older I get, the less I'm surprised when  
my predictions don't pan out...)
Finally, Michael Everson [...] dismisses the character-glyph model thus:
> Because, Patrick, the character-glyph model is not as rigid and
> rule-bound as you would like it to be. Consider the many hundreds if
> not thousands of Han characters which are clearly duplicates,
> variants, or just plain unknown.
But those Han duplicates etc. are not there because Unicode wished  
them there; they are legacy cruft, saddled both by preexisting  
encodings and by the cultural weight of CJK lexicography. Where  
Unicode is considering encodings ab initio, with no such cultural or  
legacy static, it should take its own rules seriously. The Phaistos  
Disk (or board game) is not the Han character repertoire. After all,  
just because we got saddled with oodles of precomposed codepoints  
through legacy doesn't mean we should dismiss the avoidance of new  
precomposed codepoints for being "rigid and rule-bound"; the case  
looks to me fully analogous. Moreover,
> We don't know what they *mean* but
> it is certainly unlikely that any one of them is a glyph variant of
> any other one of them.
Sez you. Unless Phaistos is deciphered, all you can say is that the  
glyphs are not the same; we simply do not know what the characters  
(or board squares) and their combinatorics are, and cannot  
responsibly encode them as anything but glyphs --- i.e. inline  
graphics --- until we do. Stranger things have happened with glyph  
variants, after all.
--- It appears to be a real script (or a board game), and there are people who want to be able to work with the script as part of the decipherment process. On the other hand, there *is* just the one document (or board game), so there's only so much one can do. (John Jenkins on the Phaistos Disk; Unicode mailing list) Dr Nick Nicholas. nickn@unimelb.edu.au http://www.opoudjis.net
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